
Making Budding Adventure, a game for my child
Tripo gave me the idea of putting my child into a game. Broken rigs, rejected faces and five seconds of running led from a Blender trailer to a playable world of our own.
The problem, the choices, the failures—and the result I could actually use.

Tripo gave me the idea of putting my child into a game. Broken rigs, rejected faces and five seconds of running led from a Blender trailer to a playable world of our own.

Strata gave me another reason to try the V100 attached to my second-hand laptop. Getting it installed, finding an old background program and testing my everyday work made the old setup worth keeping.

A second-hand laptop and an external V100 let me try local transcription, translation and document work. As the tools multiplied, I needed a monitor, a queue and some say in what ran next.

I bought a used P240 to make work calls feel familiar again. Connecting it to Codex at home became a project of buttons, audio, callbacks—and making my own assistant at forty.
I wanted recordings to stay on my computer: drag in a file, separate speakers, edit names and export to Word. Then a five-minute gap in a long recording changed what I expected from “complete.”